AI has made it easy to generate a game. It still can't tell you whether the game is any good, or how to make it great.
Fun doesn't show up in a unit test. Game feel, pacing, and coherence decide whether anyone keeps playing, and they only register in the judgment of people who have shipped games and watched players bounce off them.
We put AI-made games in front of exactly those people, under blind, structured conditions, and capture their verdicts as clean data.
So that models and agents can build games that aren't just playable, but worth playing.
We work with labs building world models, game-playing agents, and generative game systems. Expert judgment becomes rubric scores, written critiques, and preference pairs, ready for RLHF, reward models, and benchmarking, with every verdict traceable to a rater's specialty and years of experience.
Get in touchWe work with prompt-to-game tools, NPC and agent builders, and studios shipping AI features. Blind expert evals of your output, scored on anchored rubrics and tracked release over release, so you know exactly what got better and what broke before your players find out.
Get in touchBring your shipped-title judgment in level design, systems, UX, QA, or game feel, and get paid to decide what AI gets right and wrong about games.
From gameplay decisions to game economies: the full taxonomy of expert evals we're building toward.