Playing intelligence
01
Gameplay Decision Evals
Did the AI make the right decision? Strategic intelligence, judged move by move.
Macro (LoL, Dota, StarCraft)
Micro & mechanics
Resource allocation
Objective priority
Risk / reward
Timing
Positioning
Team coordination
Win-condition ID
decisionQuality: 8/10
alternativeAction: "Take Baron"
reason: "Enemy had no smite"
mistakeSeverity: MEDIUM
Judged by: Challenger-tier players, coaches, esports analysts
02
Gameplay Understanding Evals
Does the AI actually understand what's happening? Game sense, not just action quality.
Identify player intentions
Explain success / failure
Predict next action
Threat identification
Game-state reads
Strategy comprehension
Judged by: High-ranked players, game analysts
03
Agent Trajectory Evals
Is this agent behaving intelligently over time? Whole runs, not single moves.
Full playthroughs
Multi-step objectives
Long-horizon planning
Adaptation after mistakes
Learning from opponents
Matters for: game-playing agents, autonomous agents, world models
16
Esports Performance Evals
How close is the AI to professional play? The hardest human baseline there is.
Mechanical execution
Decision making
Team play
Draft strategy
Adaptation
Judged by: Pros, coaches
Design quality
04
Balance Evals
Is the game or system balanced?
Characters
Weapons
Items
Economy
Cooldowns
Progression speed
Matchmaking fairness
Difficulty spikes
Judged by: Competitive players, game designers
05
Level Design Evals
Is this environment well designed?
Map flow
Navigation
Exploration
Difficulty curve
Player guidance
Reward placement
Enemy encounters
Puzzle quality
Judged by: Level designers, experienced players
06
Game Mechanic Evals
Is this mechanic fun and understandable?
Combat systems
Movement
Abilities
Crafting
Progression
New features
Labeled on: fun factor · learning curve · depth · replayability · frustration
09
Narrative Evals
Does the story work?
Dialogue quality
Character consistency
Quest structure
Pacing
Emotional impact
Lore consistency
Judged by: Narrative designers, writers
Player experience
07
Player Experience Evals
Will players enjoy this? The closest category to pure taste.
Fun rating
Engagement
Frustration
Confusion
Emotional impact
Would you keep playing?
Would you recommend?
Note: Our playtest rubric lives here and in design quality
08
UX / UI Evals
Can players understand and use the game?
Menus
HUD
Inventory
Controls
Tutorials
Accessibility
Information clarity
Judged by: UX designers, onboarding specialists
10
AI NPC / Agent Interaction Evals
Huge future category
Does this AI feel intelligent to play with?
NPC conversations
Memory consistency
Personality
Improvisation
Realism
Safety
Player immersion
Judged by: Players in extended sessions, narrative + systems designers
Generated artifacts
11
Generated Content Evals
Is AI-generated content good? Humans rank quality, creativity, usefulness, and consistency.
Quests
Characters
Weapons
Levels
Dialogue
Textures
Animations
Note: Whole generated games, the top of this stack, are where we start
12
Code / Technical Evals
Is AI-generated game code good?
Unity scripts
Unreal Blueprints
Shaders
Gameplay systems
Networking
Optimization
Judged by: Unity/Unreal developers · Labels: does it work? performant? maintainable? would you ship it?
13
QA / Bug Evals
Did the AI correctly identify issues?
Bug detection
Severity ranking
Reproduction steps
Regression testing
Edge cases
Judged by: QA engineers
Economy & live operations
14
Game Economy Evals
Is the economy healthy? Especially valuable for live-service games.
Currency inflation
Progression pacing
Monetization balance
Reward systems
Battle pass design
Retention loops
Judged by: Economy designers, live-ops specialists
15
Monetization Evals
Will this convert without hurting players?
Store layouts
Pricing
Bundles
Battle passes
Ads
Offers
Judged by: Mobile game experts, growth teams
Preference data
17
Human Preference Evals
The universal one
A or B: which is better, why, and by how much? The AI produces two outputs (two levels, two quests, two whole games); an expert picks the winner, states a confidence, and writes the reason. Every other category in this taxonomy can be run in this format.
Pairwise choice
Written rationale
Confidence: slight / clear / strong
Used for: RLHF · reward models · benchmarking